Become Ocean (2018)
In this concept, the player will be playing as a Space Whale traveling in the vast universe. He is living relic spaceship from the ruins of a super-civilization, and he has been carrying the DNA (gene seeds of plats, animals, and human beings. He is trying to find a new home in which the gene seeds may be released and the species reborn. The player will fly through the constellations and starts, dodging meteoroids, and escaping from black holes, etc., and eventually find Earth before he loses all his memories to the vacuum of space. The Space Whale has the ability to communicate with planets and learn from their history. He may meet other alien lifeforms during his journey to Earth.
Lament for Phoenix (2018)
This concept is about the journey of two fireflies in the forest, named Lily and Zoe. One day, during an eclipse Lily and Zoe learn of the death of their friend, Avril, a nymph who guards and keeps their forest hidden from the humans. The fireflies decided to fly to the top of a snowy mountain to find the goddess of dawn, Aurora, and ask if she can cure Avril. This would mean they will have to risk their lives by flying in the bitter cold to the snowy mountain.
Paper Draft: link
Summit to 2021 International Serious Play Awards
A multiplayer VR serious games lead by Prof. Michael John at UC Santa Cruz, as a physical therapy tool for stroke patients, who will be able to use gestures with the magic wand to re-learn basic movements.
Contribution: Art Director, Producer, Researcher
Cookie Mania (2020)
Published on International Conference on Serious Games
To help increase understanding of internet cookies and address these issues, we have developed a serious game called Cookie Mania. Our game aims to develop knowledge of internet cookies and related ethical issues through an interactive narrative, as well as foster additional engagement through cookie-focused minigames.
Contribution: 2D Artist